CAF: Working With Call Legs

From TBwiki
(Difference between revisions)
Jump to: navigation, search
(Media-only Leg Attributes)
Line 31: Line 31:
 
For example, to play a digit sequence, one would call PlayDigit(). It would then almost immediately receive the OnPlayDigitResponse() event indicating that Toolpack has received the command. At the same time this event is called, Toolpack will start playing the digits on the leg. Once the digits play is completed, the user will receive an OnDigitPlayingDone() event.
 
For example, to play a digit sequence, one would call PlayDigit(). It would then almost immediately receive the OnPlayDigitResponse() event indicating that Toolpack has received the command. At the same time this event is called, Toolpack will start playing the digits on the leg. Once the digits play is completed, the user will receive an OnDigitPlayingDone() event.
  
== Creating Call Legs ==
+
== Leg Creation ==
 
Creating a leg is always done through the definition of a ''call leg attribute''. The values entered in the ''call leg attribute'' will define the type of call leg created and it's parameters. The following sections describe several scenarios in which you build a ''call leg''. Instruction will be given on how to fill the leg attributes and how to use them to create the ''call leg''.
 
Creating a leg is always done through the definition of a ''call leg attribute''. The values entered in the ''call leg attribute'' will define the type of call leg created and it's parameters. The following sections describe several scenarios in which you build a ''call leg''. Instruction will be given on how to fill the leg attributes and how to use them to create the ''call leg''.
  
Line 106: Line 106:
  
 
=== Creating the Leg ===
 
=== Creating the Leg ===
Once the leg attributes have been filled, creating the leg in Toolpack is only a matter of creating a CTBCMCLeg object and calling CreateCall() on it. No action is taken when an instance of a CTBCMCLeg is creating. Call resources are only allocated in the Toolapck system when CreateCall() is called on the object.
+
Once the leg attributes have been filled, creating the leg in Toolpack is only a matter of creating a CTBCMCLeg object and calling CreateCall() on it. No action is taken when an instance of a CTBCMCLeg is creating. Call resources are only allocated in the Toolapck system when CreateCall() is called on the object.  
  
 
   pCallLeg = new CTBCMCLeg( mun32LegId++, ptrLegAttribute, this, 0, &mLegMutex );
 
   pCallLeg = new CTBCMCLeg( mun32LegId++, ptrLegAttribute, this, 0, &mLegMutex );
 
   pCallLeg->CreateCall();
 
   pCallLeg->CreateCall();
 +
 +
For legs with signalling, the CreateCall() will trigger the sending of the call setup message (SIP Invite, SS7 IAM, etc.). In that case, the media resources are not allocated immediately. They will be allocated only when the signalling part of the call setup is complete. If the application requests a media action (PlayFile, StartDigitCollection, etc.) on the leg, this will immediately trigger the allocation of the media resources even if the call is not yet answered (used for early media for example).
 +
 +
For media-only legs, the media ressources will always be allocated as soon as CreateCall() is called.
 +
 +
Once a call is fully active (call answered and media allocated), event OnProfileChangeComplete() will be sent on the leg. Note that this event is also sent after the media profile has been modified with the ChangeProfile() function (see [[Modifying Media Profile]]).
 +
  
 
See [[ Customer_Application_Framework_:_Leg_Creation_Samples | Leg creation example ]]
 
See [[ Customer_Application_Framework_:_Leg_Creation_Samples | Leg creation example ]]
Line 118: Line 125:
 
automatically when the leg is destroyed.
 
automatically when the leg is destroyed.
  
== Interacting with the a Leg ==
+
== Interaction with Leg ==
 
=== Playing and Collecting Digits ===
 
=== Playing and Collecting Digits ===
 
PlayDigit
 
PlayDigit

Revision as of 10:38, 21 October 2009

Contents

Call Leg Definition

The main mechanism through which the customer application controls the Toolpack system, is via the management of call legs. The application creates a call leg (or more than one for conferencing and bridging) at the beginning of call, then control it through a simple, protocol-agnostic API. When a call is terminated, the call leg can be destroyed.

A call leg is respresented by an instance of the class CTBCMCLeg. It represents a full-duplex media resource and/or its associated signalling entity. Typical examples of call leg with signaling would be an SS7 ISUP call with its associated CIC (mapped to a TDM interface such as a T1 timeslot) or a SIP call with its associated Voip codec resource (attached to an IP/UDP endpoint). A media-only call leg would represent a standalone TDM endpoint (such as a T1 timeslot) or a VOIP endpoint (Voip codec resource attached to an IP/UDP endpoint). Section Creating Call Legs will show how different types of leg can be created.

The CTBCMCLeg class allows a programmer to easily act upon the call leg to influence the signaling portion (e.g. accept, answer, terminate, etc) and to use the media portion as well (e.g play prompts, record voice, play or collect digits and tones).

Other member functions are available to retrieve (and change in some cases) the call leg attributes including the media profile (e.g. parameters to the media resource) or signaling information (e.g. protocol type, called and calling party numbers, etc). Joining/unjoining (connection/disconnection) of call legs is also a typical action handled by this class for ’gateway-type’ applications. It is important to note that this class is protocol-agnostic and can handle any type of supported call legs (e.g. SIP/Voip, ISDN, SS7, Media only, etc).


Caveats
  • Do not confuse a call leg with a call. A call leg represents one full-duplex link to a party while a call represents

the agglomeration of multiple (two or more) call legs. For example, a bridge is a form of call that uses two call legs.

  • Do not confuse the base class CTBCMCLeg with the class CTBCAFCallLeg. The later is an implementation class specialized to be used by

the ITBCAFCall interface when dealing with multiple legs. It is designed to represent a leg within a call. It cannot be instanciated as a standalone object without modifications to make it independent from the ITBCAFCall interface.

  • If the overall goal is to bridge two or more call legs together, then the programmer would be advised to use the

CTBCAFBridge class for leg creation instead of creating call legs manually. This class already deals with the issues of handling multiple legs simultaneously.

Command Flow for Leg Actions in CAF

All actions requested on a leg are executed asynchronously. For each action DoSomething() on a leg, a corresponding OnDoSomethingResponse() event will be received on the leg once Toolpack starts processing the command. If the OnXXXResponse() function does not handle the response (the default implementation is empty) and the result of the action was a failure, the default error handling function OnLegError() will be called. Most of the actions executed on a leg can take variable time to complete. In these case, an extra event will be received on the leg once the action is complete (OnXXXResponse() is always called when Toolpack starts executing the action).

For example, to play a digit sequence, one would call PlayDigit(). It would then almost immediately receive the OnPlayDigitResponse() event indicating that Toolpack has received the command. At the same time this event is called, Toolpack will start playing the digits on the leg. Once the digits play is completed, the user will receive an OnDigitPlayingDone() event.

Leg Creation

Creating a leg is always done through the definition of a call leg attribute. The values entered in the call leg attribute will define the type of call leg created and it's parameters. The following sections describe several scenarios in which you build a call leg. Instruction will be given on how to fill the leg attributes and how to use them to create the call leg.

TODO Present call flow for leg creation.

Preparing Leg Attributes

Normal Call Leg Attributes

For calls including both the signalling and the media path, there is very few parameters that one must enter. The required parameters are:

Toolpack will automatically select an available channel in the specified NAP to make the call. Only NAPs of type SS7, ISDN or SIP can be specified for call leg attribute (see NAP Types).

The following code snippet shows how to build the attributes.

   PTRCTBCMC_CALL_LEG_ATTRIBUTE ptrOutgoingLegAttribute;
 
   ptrOutgoingLegAttribute = tbnew CTBCMC_CALL_LEG_ATTRIBUTE();
 
   ptrOutgoingLegAttribute->GetCalledNumber()            = "123-4567";
   ptrOutgoingLegAttribute->GetCallingNumber()           = "987-6543";
   ptrOutgoingLegAttribute->GetNetworkAccessPoint()      = "NAP_SS7_MONTREAL";


Media-only Leg Attributes

For media-only legs, no signaling information is needed, but the user can specify which media channel to use and which media profile to use. The only required parameters are the Network Access Point and the leg type. Only NAPs of type TDM Media or VOIP Media can be specified for media-only leg attribute (see NAP Types).

   PTRCTBCMC_MEDIA_ONLY_LEG_ATTRIBUTE ptrLegAttribute;
 
   ptrLegAttribute = tbnew CTBCMC_MEDIA_ONLY_LEG_ATTRIBUTE();
   ptrLegAttribute->GetNetworkAccessPoint()      = "NAP_SS7_MONTREAL";
   
   pMediaDesc = ptrLegAttribute->GetProfile()->MediaDescription;
   pMediaDesc->Type                              = TBCMC_MEDIA_TYPE_AUDIO;
   pMediaDesc->Transport                         = TBCMC_MEDIA_TRANSPORT_TDM or TBCMC_MEDIA_TRANSPORT_IP;

When only the NAP and type are specified, Toolpack will automatically select an available channel in the specified NAP to allocate the media path. For TDM Media NAPs, a trunk/timeslot from the specified NAP will be chosen by Toolpack. For VOIP Media NAPs, an IP interface and port from the specified NAP will be chosen.

If the user wants to specify which media channel to use, it can do so by adding extra information in the leg attribute. For TDM legs, a trunk name and timeslot number can be specified.

   PTBCMC_MEDIA_DESCRIPTION pMediaDesc;
 
   pMediaDesc->Settings.TdmAudio.Type                  = TBCMC_MEDIA_SETTINGS_TYPE_TDM_AUDIO;
   pMediaDesc->Settings.TdmAudio.un8Timeslot           = 5;
   Strncpy
   (
       pMediaDesc->Settings.TdmAudio.szTrunkName, 
       "TRUNK_TORONTO_1", 
       sizeof(pMediaDesc->Settings.TdmAudio.szTrunkName)
   );

For VOIP legs, the user can control the media by providing local SDP and peer SDP. Setting the local SDP defines the codec and ip/port used to for the received media stream. Most of the time, the ip address and port should be left empty to let Toolpack choose an available port. Setting the peer SDP defines the codec and ip/port used for the transmitted media stream. Note that Toolpack only allow for the same codec to be used in RX and TX. If both local SDP and peer SDP are specified, codecs that are not in both SDP will be filtered out.

For details on how to fill the TBX_SDP_INFO structure needed for SetLocalSDP and SetPeerSDP, see Filling an SDP Structure.

   TBX_RESULT               Result;
   TBX_SDP_INFO             SdpInfo;
   PTBCMC_MEDIA_DESCRIPTION pMediaDesc;
 
   pMediaDesc = ptrLegAttribute->GetProfile()->MediaDescription;
   pMediaDesc->Settings.PacketAudio.Type               = TBCMC_MEDIA_SETTINGS_TYPE_PACKET_AUDIO;
 
   // Set Local SDP
   Result = BuildSdpInfo("", 0, SdpInfo);                 // No IP specified, Toolpack will choose one
   TBCAF_EXIT_ON_ERROR( Result, "BuildSdpInfo failed." );
   ptrLegAttribute->SetLocalSDP(&SdpInfo);
 
   // Set Peer SDP
   Result = BuildSdpInfo("10.0.0.15", 5000, SdpInfo);     // Using peer IP address and port
   TBCAF_EXIT_ON_ERROR( Result, "BuildSdpInfo failed." );
   ptrLegAttribute->SetPeerSDP(&SdpInfo);

Creating the Leg

Once the leg attributes have been filled, creating the leg in Toolpack is only a matter of creating a CTBCMCLeg object and calling CreateCall() on it. No action is taken when an instance of a CTBCMCLeg is creating. Call resources are only allocated in the Toolapck system when CreateCall() is called on the object.

 pCallLeg = new CTBCMCLeg( mun32LegId++, ptrLegAttribute, this, 0, &mLegMutex );
 pCallLeg->CreateCall();

For legs with signalling, the CreateCall() will trigger the sending of the call setup message (SIP Invite, SS7 IAM, etc.). In that case, the media resources are not allocated immediately. They will be allocated only when the signalling part of the call setup is complete. If the application requests a media action (PlayFile, StartDigitCollection, etc.) on the leg, this will immediately trigger the allocation of the media resources even if the call is not yet answered (used for early media for example).

For media-only legs, the media ressources will always be allocated as soon as CreateCall() is called.

Once a call is fully active (call answered and media allocated), event OnProfileChangeComplete() will be sent on the leg. Note that this event is also sent after the media profile has been modified with the ChangeProfile() function (see Modifying Media Profile).


See Leg creation example

Caveats

  • The call leg attribute is an object containing the call leg information (called/calling numbers, media profile, etc) that needs

to be allocated by the caller and used when creating the leg object. It will be freed automatically when the leg is destroyed.

Interaction with Leg

Playing and Collecting Digits

PlayDigit OnDigitPlayingDone StartDigitCollection StopDigitCollection OnDigitCollected

Playing and Collecting Tones

PlayEvent CancelEvent OnEventPlayingDone StartEventCollection StopEventCollection OnEventCollected

Playing and Recording Audio Files

PlayStream/OnStreamPlayingDone RecordStream/OnStreamRecordingDone PauseStream/ResumeStream StopStream

Modifying Media Profile

ChangeProfile OnProfileChanged OnProfileChangeComplete

Controlling the Signalling

AcceptCall/OnCallAccepted AlertCall/OnCallAlerting AnswerCall/OnCallAnswered SendCallSuppInfo/OnCallSuppInfo

Leg Termination

TerminateCall OnCallTerminated OnCallTerminatingIndication SetFreeListener


Caveats

  • The base class does not automatically free itself. This is why the member function OnCallTerminated() was

overloaded to actually instruct the base class to start the freeing operation once the signalling call is done. In another type of application, some steps could be required before the actual leg free is desired (such as logging, DB access, etc).

  • The ’delete’ operation on the call leg is eventually done by the object exposing the ’freeListener’ interface. This

allows the application to centralize (if required) the ownership of objects to a single entity. This means that an object could also self-delete if it is given its own ’freeListener’ interface pointer. This all depends on the hierarchy of object owership the application designer wants to do.

Personal tools